An innovative Go Problems application where advanced AI analyzes every tsumego (life and death) challenge
Developed using TYGEM's internationally recognized Go expertise and cutting-edge technology, this platform transforms your strategic thinking.
Core Game Features
Interactive AI Learning Experience
Our PRO AI companion meticulously evaluates every move you make until mastery is achieved. The system intelligently processes all moves - even incorrect ones - allowing unlimited attempts to discover the optimal solution through experimentation. Through repeated attempts, the path to correct patterns becomes clear.
Comprehensive Tsumego Collection
Access approximately 5,000 professionally curated life-and-death problems organized into strategic categories. Problems are systematically classified by objective ("To Kill" or "To Live") and meticulously graded across seven difficulty tiers, ensuring perfectly matched challenges for players of all skill levels.
Personalized Daily Challenges
Receive customized problem sets tailored to your evolving Go rank. These daily-updated challenges progressively enhance your tactical abilities through focused life-and-death scenarios that scale with your growing expertise.
Global Competitive Play
Engage in worldwide problem-solving competitions where each challenge displays international attempt statistics and success rates. Achieve "First Solver" status to permanently claim recognition for specific problems. Pursue particularly difficult problems marked by low global success rates.
Skill Assessment System
Our efficient level-testing protocol accurately evaluates your life-and-death problem-solving abilities without requiring exhaustive training. Once benchmarked, focused training elevates your strategic understanding.
Customization Options
Personalize your experience with diverse stone and board designs. When traditional aesthetics feel repetitive, experiment with our extensive skin collection to find your perfect visual combination for optimal playing experience.
Version 1.74.17 Updates
1. Expanded training with 500 new Opening/Endgame problems