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Matemáticas con Grin II 678

Matemáticas con Grin II 678

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Math with Grin 678 is the second stage in a dynamic educational method designed to teach and reinforce math through interactive play in an exciting underwater adventure. TARGET AGE GROUP: children aged 6 to 8 years. With over 2000 unique exercises, this game offers engaging ways to build essential math skills while having fun.

In this new release from the creators of Pipo, players will solve thousands of math problems across various levels and earn rewards—such as fruits—to feed their alien companions. As they explore ancient underwater ruins, kids will naturally practice key mathematical concepts including:

NUMBERING: HUNDREDS AND THOUSANDS

  • Recognizing numbers up to 100, and progressing to hundreds and thousands
  • Completing complex number sequences
  • Understanding the relationship between digits and learning how to spell larger numbers
  • Using comparison symbols like greater than (>), less than (

ADDITION AND SUBTRACTION

  • Improving mental calculation speed and accuracy
  • Solving vertical addition and subtraction problems involving carrying or borrowing
  • Working through word-based problems that apply real-life scenarios

MULTIPLICATION AND DIVISION

  • Mastering multiplication tables
  • Practicing mental math strategies for both operations
  • Performing vertical multiplication and division calculations
  • Tackling text problems involving multiplication and division

GEOMETRY

  • Identifying and analyzing 2D polygons such as squares, triangles, pentagons, hexagons, rectangles, heptagons, and octagons
  • Exploring 3D shapes and understanding their properties, including edges, vertices, and faces

MEASUREMENT TOOLS

  • Gaining hands-on experience using a ruler for length measurement
  • Learning to read temperature using a thermometer
  • Practicing weight measurement with a balance scale

CURRENCY: COINS AND BILLS

  • Counting Euros by adding different coins and bills
  • Solving simple financial problems and practicing how to give and receive change

CLOCK AND CALENDAR SKILLS

  • Reading all types of clock times, including o'clock, half-past, quarter-past, and quarter-to
  • Understanding the structure of the calendar, including days of the week and months of the year

GAME NAVIGATION OPTIONS

A. BY CONCEPTS

We recommend this mode for focused learning. Simply choose a specific math topic and access all related levels arranged in order of increasing difficulty. Each level bubble includes an age icon for easy reference.

B. BY AGES

Select the child's age to view a curated menu of content tailored to their developmental stage. This ensures appropriate challenges and smooth progression.

PARENT REPORTING FEATURES

From any main menu, parents can access a summary of recently played games, including scores showing correct answers and errors made. This allows for easy tracking of progress and areas needing improvement.

We believe that early educational stimulation, when done thoughtfully and according to the child's interests, benefits all learners—including those with special educational needs. True stimulation should be enjoyable, not stressful. If a particular activity fails to engage your child, it’s best not to force it.

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