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Prepare yourself — another Celestial, just like Arishem, is making its way into Marvel Snap. However, Eson may not have quite the same game-changing impact as his protégé. That said, he still brings unique potential to the right decks. Below, we’ll explore how Eson functions in Marvel Snap, the best decks to use him in from Day One, and whether he’s worth spending your Spotlight Cache Keys or Collector’s Tokens on.
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Eson is a 6-cost, 10-power card with the ability: “End of Turn: Put a created card from your hand here.”
A created card refers to those generated during gameplay — such as through White Queen or Arishem — rather than cards originally present in your starting deck. This means Eson can act as a late-game toolbox for pulling powerful created cards directly onto the board.
Because Eson costs 6 energy, you’ll want to use ramp tools like Electro, Wave, or Luna Snow to play him earlier than turn 6 and maximize his effect. The only real counterplay against Eson involves filling your opponent’s hand with undesirable cards (like Rocks or Sentinels from Master Mold), limiting what he can pull.
Since Eson synergizes so well with Arishem, it’s best to run both together. With Arishem generating cards mid-game, Eson becomes an efficient way to deploy them in the final turns for explosive results.
Here’s one of the strongest builds to try on launch day:
Deck List:
Click here to copy this list from Untapped.
The Series 5 cards in this lineup include Iron Patriot, Valentina, Doom 2099, Galacta Daughter of Galactus, Mockingbird, and Arishem. While several are optional, Doom 2099 and Arishem are essential. You can swap in Jeff, Agent Coulson, or Blob depending on your meta preferences.
In this build, Eson acts as an alternative win condition when you don’t draw Mockingbird or high-power cards naturally. By holding back Arishem-generated cards until Eson is played (ideally on turn 5), you can pull two strong effects in the final turns. If that doesn't line up, you can pivot to playing Doctor Doom instead.
Keep in mind that you generally don’t want to keep Eson on the board for more than three turns, so deploying him on turn 5 works perfectly. Also, note the anti-synergy with Doom 2099 — choose your strategy before committing to either.
Related: Best Redwing Decks in Marvel Snap
Finding a second viable archetype for Eson is challenging, but one possible option lies in hand-generation strategies inspired by older Devil Dinosaur lists — minus the dino himself. Here’s an example:
Alternative Deck List:
Click here to copy this list from Untapped.
This list features several Series 5 cards: Iron Patriot, Peni Parker, Valentina, Victoria Hand, Luna Snow, Wiccan, and Mockingbird. Wiccan is especially valuable here; other slots can be swapped out for Sentinel, Psylocke, or Wave if needed.
The goal of this deck is to trigger Wiccan on turn 4, then use Quinjet to reduce the cost of hand-generated cards. This lets you play the cheaper ones early while saving higher-cost created cards for Eson to pull later. Mockingbird adds another power spike, and both Peni Parker and Luna Snow help accelerate Eson onto the board faster.
However, due to the dynamic nature of generated hands, this deck can be inconsistent — though undeniably fun to pilot.
If you’re conserving resources and don’t already play Arishem-heavy decks, it might not be the best idea to spend Spotlight Cache Keys or Collector’s Tokens on Eson. There are several exciting new cards arriving this month — including Starbrand and Khonshu — that could offer better long-term value.
On the other hand, if you're already deep into Arishem-based strategies — no judgment here — Eson is a natural addition and absolutely worth unlocking.
And that’s everything you need to know about the best Eson decks in Marvel Snap.
Marvel Snap is available to play now.