In the thrilling world of *Phasmophobia*, Tarot Cards represent a high-risk, high-reward Cursed Possession. This guide unravels the mysteries of using them effectively.
Each card instantly activates upon use, revealing its unique effect. However, there's a chance of drawing The Fool, a wildcard resulting in no effect. You can draw up to 10 cards without sanity loss, and duplicates yield the same effect.
Ten distinct cards exist within the deck:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | Gains 25% sanity (green flame); loses 25% sanity (red flame) | 20% |
The Hermit | Confines the ghost to its favorite room for 1 minute (excluding hunts/events) | 10% |
The Sun | Fully restores sanity to 100% | 5% |
The Moon | Completely drains sanity to 0% | 5% |
The Fool | Mimics another card before becoming The Fool; no effect | 17% |
The Devil | Triggers a ghost event near the closest player | 10% |
Death | Triggers a 20-second longer Cursed Hunt; further draws during the hunt have no effect | 10% |
The High Priestess | Instantly revives a dead teammate | 2% |
The Hanged Man | Instantly kills the user | 1% |
This concludes our guide on using Tarot Cards in Phasmophobia. Check The Escapist for more guides and news, including all achievements and trophies and how to unlock them.