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Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend

Author : Layla
May 02,2025

Schedule I, the drug dealer simulation game that went viral overnight on Steam, continues to evolve with the release of Patch 5, updating the game to version 0.3.3f14. This patch brings significant improvements and fixes, but the real excitement among players stems from the announcement of the first content update, scheduled to launch this weekend.

Currently, Schedule I holds the top-selling position on Steam, outpacing major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its popularity surged across social media, Twitch, and YouTube. In the game, players start as small-time dealers in the gritty city of Hyland Point and work their way up to becoming kingpins, managing the production and distribution of various drugs. Players can expand their empire by acquiring properties, businesses, employees, and more.

Developed and published by the Australian indie developer TVGS, known as Tyler, he described the explosive launch as "amazing but pretty overwhelming." Tyler expressed his surprise at the game's reception in a Reddit post, stating, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 focuses on resolving several bugs related to employees, multiplayer, and casinos. Additionally, Tyler has implemented pathfinding validity checks to prevent crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler also teased that sneak peeks of the upcoming content update will be shared soon. For those looking to dive deeper into the game, check out IGN's Schedule I guide. It covers essential tips on mixing recipes and creating new blends to maximize profit, accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.

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