Supermassive Games, renowned for their gripping horror titles like Until Dawn, The Quarry, and the Dark Pictures anthology, has reportedly halted development on an unannounced Blade Runner game titled "Blade Runner: Time To Live." According to Insider Gaming, the game was envisioned as a "character-focused, cinematic, action-adventure" set in the year 2065. The narrative would have revolved around So-Lange, a vintage Nexus-6 model and the last Blade Runner, tasked with dismantling an underground replicant network. Betrayed and left for dead, So-Lange's journey would have included elements of stealth, combat, exploration, investigation, and dramatic character interactions.
Insider Gaming disclosed that Blade Runner: Time To Live had a development budget of approximately $45 million, with $9 million designated for external performance capture and acting talent. The game was in pre-production since September 2024 and was slated for a 10-12 hour single-player experience, aiming for a September 2027 release on PC and both current and next-generation consoles. However, the project reportedly collapsed due to complications with Alcon Entertainment, the rights holder for Blade Runner, resulting in its cancellation late last year.
In related news, publisher Annapurna Interactive announced in the summer of 2023 that it was developing its first in-house game, "Blade Runner 2033: Labyrinth," marking the first Blade Runner game in 25 years. Unfortunately, there have been no further updates on this project since the announcement.
Supermassive Games is currently managing multiple projects, including the next installment in the Dark Pictures series, "Directive 8020," and "Little Nightmares 3." Last year, the studio faced layoffs, affecting around 90 employees according to Bloomberg's Jason Schreier, as it entered a "period of consultation."
In other developments, an Until Dawn movie adaptation by David F. Sanberg is set to hit theaters this weekend. For more information, you can read our review of this cinematic venture.
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