Avowed, the eagerly awaited fantasy adventure game from Obsidian Entertainment, is set to redefine the role-playing genre with its launch scheduled for 2025. Game Director Carrie Patel recently shared an in-depth preview, highlighting the game's commitment to complex gameplay and multiple endings, ensuring a deeply engaging experience for players.
In an interview with Game Developer, Patel emphasized that Avowed offers "moment-to-moment opportunities to express and explore where they're leaning." This approach aims to create a rounded experience where every choice, whether big or small, impacts the overall gameplay. "It's about giving the player moment-to-moment opportunities to express and explore where they're leaning," Patel stated. She further elaborated on the importance of players being attuned to their experiences, asking themselves questions like "When am I excited? When am I curious? When is my attention starting to wane? What's drawing me from moment to moment?"
The game's narrative revolves around players taking on the role of an envoy from the Aedyran Empire, tasked with unraveling the mysteries of a spiritual plague while navigating the political landscape of The Living Lands. "Giving players things to dig into—that's what makes it meaningful roleplay," Patel remarked, emphasizing the importance of player agency and identity within the game world. "It's about who you want to be in this world, and how these situations prepare you to express that."
Avowed doesn't stop at deep role-playing mechanics; it also promises strategic combat that seamlessly integrates magic, swords, and guns. "The abilities you can scope into and the weapon loadouts you can choose give you a very different experience each time you play," Patel noted, highlighting the game's replayability and customization options.
Adding to the excitement, Patel confirmed to IGN that Avowed will feature numerous endings with "a lot of different combinations." She revealed, "I can tell you our ending slides number in the double digits, and you can end up with a lot of different combinations of them." This aligns with Obsidian's tradition of crafting games where the ending reflects the sum total of player choices throughout the game, ensuring a unique and personalized conclusion based on individual experiences.