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ESA Criticizes Trump Tariffs: 'More Than Just Switch 2 Impact'

Author : Ethan
May 14,2025

The past 48 hours have been a whirlwind for both economics enthusiasts and Nintendo fans alike. On Wednesday, it was revealed that the Nintendo Switch 2 would be priced at $450 in the United States, a figure that analysts attribute to a combination of anticipated tariffs, inflation, competition, and rising component costs. The situation escalated further when the Trump Administration announced sweeping 10% tariffs on nearly every country, with even higher tariffs imposed on nations like China, the EU, Japan, Vietnam, Canada, Mexico, and others. In a swift response, China retaliated with a 34% tariff on all U.S. goods. Amidst this turmoil, Nintendo decided to postpone pre-orders for the Nintendo Switch 2 in the U.S., as it assesses the potential impact of these tariffs on its console strategy.

This unprecedented scenario has left analysts, experts, and the public grappling to understand its full implications. Just before Nintendo's announcement, I had a conversation with Aubrey Quinn, a spokesperson for the Entertainment Software Association (ESA), to delve into the broader effects these tariffs might have on the gaming industry.

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The ESA, like many others, is still navigating through the uncertainty. Quinn shared that while tariffs were anticipated due to President Trump's previous actions and campaign promises, the exact nature and scale of retaliation from countries like China, as well as potential future U.S. levies, remain unclear. However, the ESA is certain about one thing: these tariffs will adversely affect the video game industry.

"We really are, at this point, just watching and trying not to have knee-jerk reactions, because we don't think that what President Trump announced this week is the end of the story, but what was announced this week and the tariffs as outlined, we do expect these tariffs will have a real and detrimental impact on the industry and the hundreds of millions of Americans who love to play games," Quinn explained. The ESA aims to collaborate with the administration and elected officials to find solutions that protect U.S. industries, businesses, and gamers.

Quinn highlighted that the detrimental impact extends beyond just the pricing of gaming systems. She noted, "It's hard to imagine a world where tariffs like these don't impact pricing." Consumer spending, company revenue, employment, R&D investment, and even the design of future consoles could all be affected. "The entire consumer ecosystem is connected," she emphasized.

In response, the ESA is actively engaging with policymakers, though it has been challenging to establish new connections with the recently appointed Trump administration. Quinn stressed the importance of public and private sector dialogue to ensure the government understands the potential impacts on businesses and consumers within the U.S.

The ESA has already joined forces with other trade associations to communicate their concerns to U.S. Trade Representative Jamieson Greer before the tariffs were announced. They are also seeking meetings with various legislators and administration members to discuss these issues further. When asked if these efforts are being heard, Quinn confirmed that conversations are taking place across different levels of government and in collaboration with other associations, underscoring that this issue affects all consumer products, not just video games.

For concerned consumers, Quinn advised reaching out to elected representatives through letters, calls, emails, and social media to express their concerns. "I think the more members of government, elected officials, and their staff who hear that their constituents are concerned, the more likely we are to be heard and to potentially make an impact," she stated.

The timing of the Nintendo Switch 2 announcement coinciding with President Trump's tariff news was unfortunate, Quinn noted. She emphasized that the impact of these tariffs will be felt across the entire gaming industry, affecting various devices from consoles to VR headsets, smartphones, and PCs. "This is going to have an impact. And even American-based companies, they're getting products that need to cross into American borders to make those consoles, to make those games. And so there's going to be a real impact regardless of company. This is company-agnostic, this is an entire industry. There's going to be an impact on the entire industry," she concluded.

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