Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port, developed by Nixxes Software, boasts impressive performance and fidelity across a wide range of hardware. Details revealed on the PlayStation Blog showcase extensive PC features designed for optimal gameplay.
The PC port eliminates the PlayStation Network (PSN) requirement, a significant improvement for PC gamers. Advanced ray tracing features, including DLSS 3.5 Ray Reconstruction, are included, enhancing reflections and shadows significantly, as detailed by Nixxes graphics programmer Menno Bil. Improvements to ray-traced interiors and reduced noise are also highlighted.
Upscaling and frame generation technologies are supported through DLSS 3, FSR 3.1, and Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved image quality with DLSS 3's Frame Generation.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. For those prioritizing performance over ray tracing, a modest system with an Nvidia GTX 1650, Intel Core i3 8100, and 16GB of RAM can achieve 720p at 30 FPS. High-end configurations targeting 4K 60 FPS with "Ray Tracing Ultimate" require an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB of RAM.
Steam Deck compatibility remains uncertain due to the relatively high RAM requirements and need for a modern graphics card. Unlike the previous Spider-Man titles which had PS4 ports, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive system requirements and expressing optimism regarding performance.