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Warhammer 40,000: Dawn of War Definitive Edition Interview: Fixing 20-Year-Old Typos

Author : Isaac
Jul 09,2025

Warhammer 40,000: Dawn of War is making a triumphant return with the announcement of Dawn of War Definitive Edition, an updated version of the iconic real-time strategy game that first launched over two decades ago. As a longtime fan of the original 2004 title, I was eager to dig deeper than the debut trailer (shown below) and uncover what’s new. Channeling the precision of a seasoned Inquisitor, I sought out Relic Entertainment's design director, Philippe Boulle, for the full story behind this exciting revival.

Philippe Boulle joined Relic in November 2005 and quickly became immersed in the Dawn of War universe, starting with the development of Dark Crusade, the second expansion pack for the original game. He later contributed to Soulstorm, Dawn of War 2, Chaos Rising, Space Marine, Company of Heroes 2, Dawn of War 3, and even Age of Empires 4. With such deep roots in both the franchise and the broader Warhammer 40,000 universe, Boulle is uniquely positioned to guide the evolution of this classic title.

He generously shared insights into the key changes and improvements featured in Dawn of War Definitive Edition. We also took a moment to appreciate the game’s legendary opening cinematic—an unforgettable introduction to the grim darkness of the 41st millennium. Naturally, I couldn’t resist asking about the long-rumored Dawn of War 4 and what the future might hold.

For those looking to stay up to date on all announcements from Warhammer Skulls 2025, [ttpp] has everything you need to know covered.

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