Doom: The Dark Ages, the upcoming prequel to the acclaimed Doom Eternal, promises a return to the franchise's roots while delivering a fresh, powerful experience. Building on the success of its predecessors, this installment forgoes the platforming elements of Doom Eternal, focusing instead on intense, close-quarters combat.
The core gameplay revolves around frenetic strafing and devastating melee attacks. While iconic Doom weaponry returns, including the skull-crushing new addition seen in the reveal trailer, The Dark Ages emphasizes three melee weapons: an electrified gauntlet, a flail, and the highly anticipated Shield Saw. "You're gonna stand and fight," game director Hugo Martin confirmed.
Martin cites inspiration from the original Doom, Frank Miller's Batman: The Dark Knight Returns, and Zack Snyder's 300 as key influences. This is reflected in the game's design, featuring large-scale combat encounters reminiscent of those films and the original Doom. The Glory Kill system has been redesigned for improved fluidity, allowing for varied executions from any angle. Levels are designed for exploration and offer player agency in objective completion. Unlike Doom Eternal, the narrative unfolds through cutscenes rather than in-game codex entries, promising a compelling story that expands the Doom universe.
Addressing criticism of Doom Eternal's complexity, The Dark Ages streamlines controls for a more intuitive experience. Melee weapons are equipped individually, and the game features a simplified economy with a single currency (gold). Secrets reward skill progression with tangible gameplay enhancements, rather than solely lore-based rewards. Difficulty is highly customizable, offering players granular control over various aspects of the challenge.
Showstopping sequences from the reveal trailer, such as the giant Atlan mech and cybernetic dragon riding, are not isolated events but offer unique gameplay experiences with their own abilities and mini-bosses. Importantly, The Dark Ages will feature a single-player-focused campaign, omitting the multiplayer mode present in Doom Eternal.
Martin emphasizes the deliberate shift from Doom Eternal's direction, aiming for a more classic Doom feel. "It's just gotta be different," he stated, "Especially if I loved the game. If I wanna play a Doom game, I wanna feel strong, but I’m OK with changing what that power fantasy is, especially if that change brings it closer to classic Doom.” This commitment to a refined, classic Doom experience has generated considerable excitement, with the May 15th release date highly anticipated.