It\\'s worth recalling that Helldivers 2 shattered records as the fastest-selling PlayStation Studios game ever, with an impressive 12 million copies sold in just 12 weeks—a milestone unlikely to be surpassed by any other first-party Sony-developed title. Since its explosive debut, the game has navigated numerous challenges, including a reversal on PSN account requirements on Steam, review-bomb campaigns, and a community often at odds with the game over balancing changes that either overcompensated or fell short.
Amidst these trials, Arrowhead has grappled with managing a significantly larger and more mainstream audience than ever before. Now, 14 months following the launch of Helldivers 2 on PC and PlayStation 5, it\\'s an opportune moment to reflect on the journey so far. Has Arrowhead finally mastered the demanding dynamics of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN conducted an exclusive interview with Alex Bolle, the production director of Helldivers 2.
","image":"","datePublished":"2025-05-19T22:13:18+08:00","dateModified":"2025-05-19T22:13:18+08:00","author":{"@type":"Person","name":"0516f.com"}}The remarkable success story of Helldivers 2 continues to unfold, with the game recently clinching two prestigious BAFTA Game Awards. It triumphed in the categories of Best Multiplayer and Best Music, out of a total of five nominations. These accolades mark the culmination of a stellar awards season for the Swedish developer Arrowhead, capping off an extraordinary year.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 shattered records as the fastest-selling PlayStation Studios game ever, with an impressive 12 million copies sold in just 12 weeks—a milestone unlikely to be surpassed by any other first-party Sony-developed title. Since its explosive debut, the game has navigated numerous challenges, including a reversal on PSN account requirements on Steam, review-bomb campaigns, and a community often at odds with the game over balancing changes that either overcompensated or fell short.
Amidst these trials, Arrowhead has grappled with managing a significantly larger and more mainstream audience than ever before. Now, 14 months following the launch of Helldivers 2 on PC and PlayStation 5, it's an opportune moment to reflect on the journey so far. Has Arrowhead finally mastered the demanding dynamics of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN conducted an exclusive interview with Alex Bolle, the production director of Helldivers 2.