The debate about the vitality of big single-player games has resurfaced, and this time, it's been addressed by none other than Swen Vincke, CEO of Larian Studios and the mind behind the critically acclaimed Baldur's Gate 3. In a recent post on X/Twitter, Vincke refuted the notion that single-player games are "dead," stating succinctly, "Use your imagination. They're not. They just have to be good."
Vincke's perspective carries significant weight, given Larian Studios' track record. The studio has consistently delivered exceptional computer role-playing games (CRPGs), from Divinity: Original Sin and its sequel to the monumental success of Baldur's Gate 3. His insights, often shared at events like The Game Awards, emphasize the importance of passion in development, respect for both developers and players, and a genuine care for the craft of game-making. His latest comments reinforce these values and offer reassurance to fans of single-player experiences.
The year 2025 has already witnessed a major single-player success with Warhorse Studios' Kingdom Come: Deliverance 2, and with many months still ahead, there's ample opportunity for other titles to shine. Meanwhile, Larian Studios has announced their departure from the Baldur's Gate franchise and Dungeons & Dragons to focus on creating a new intellectual property. At this year's Game Developers Conference, Dan Ayoub, SVP of digital games at Hasbro, hinted that updates on the future of the Baldur's Gate series might be forthcoming, keeping fans on the edge of their seats.