Monster Hunter Wilds is set to elevate the visual appeal of in-game food to new heights, as revealed by key members of its development team. The game will feature an extensive range of dishes, including meat, fish, and vegetables, all designed to look irresistibly appetizing through a technique the developers call "exaggerated realism." This approach goes beyond mere realism, drawing inspiration from anime and food commercials to enhance the visual allure of the dishes.
Since its inception in 2004, the Monster Hunter series has included a cooking mechanic where players could enjoy meals made from the monsters they've defeated. Over the years, this feature has grown in importance, with the variety of meals and ingredients expanding significantly. The shift towards more realistic and appealing food visuals started with Monster Hunter World in 2018, and Monster Hunter Wilds aims to push this trend even further.
Scheduled for release on February 28, 2025, Monster Hunter Wilds will allow players to dine anywhere in the game, fostering a camping grill atmosphere rather than a traditional restaurant setting. This change enhances the immersive experience, making the act of eating feel more natural and enjoyable. A notable example from a December preview showed a mouth-watering cheese pull, while even simple dishes like roasted cabbage are given a visually appealing treatment, such as puffing up realistically as the lid is removed from the pan.
Executive Director/Art Director Kaname Fujioka and Director Yuya Tokuda have emphasized the importance of making food look delicious, not just realistic. Fujioka highlighted the challenge of making even a simple dish like roasted cabbage appealing, while Tokuda, a meat enthusiast, hinted at a secret "extravagant" meat dish that will be introduced in the game. The focus on a variety of dishes, combined with the expressions of enjoyment around a cooking fire, aims to create an exaggerated yet realistic sense of food-related bliss in the game's cooking scenes.
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