The studio is currently in the process of expanding its team, with new job listings specifically targeting senior combat system designers. They are particularly interested in candidates with expertise in Unreal Engine 5 and boss fight design, signaling a focused effort on enhancing the combat mechanics for their upcoming project. This could be an extension of the acclaimed Hellblade series or an entirely new venture.
The primary objective of these enhancements is to elevate the combat system by introducing more variety, complexity, and adaptability to environmental factors. Historically, the Hellblade series has been praised for its sophisticated combat choreography; however, the battles have often been criticized for their linear and repetitive nature. The new system is designed to foster more intricate interactions with adversaries, ensuring that each encounter feels distinct and dynamic.
It appears the studio is aspiring to emulate the combat dynamics seen in games like Dark Messiah of Might and Magic, where battles were uniquely influenced by a diverse array of environmental objects, location-specific features, weapon choices, and the protagonist's abilities. By integrating these elements, the studio aims to create a combat experience that is not only more engaging but also highly responsive to the player's actions and the game's surroundings.