Great news for fans of Sam Fisher: Ubisoft has confirmed it still remembers the Splinter Cell franchise by introducing Steam Achievements to the 2013 release, Splinter Cell: Blacklist.
The last significant update about the Splinter Cell Remake was in 2022 when IGN met with Ubisoft Toronto developers to discuss their design philosophy behind the game. However, the developer recently made a quiet update overnight, adding an achievement list to the 12-year-old Blacklist on Steam.
Ubisoft said: "Agents, we are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!"
The achievements will be "retroactively earned for the accomplishments already completed in your game," but you'll need to start the game at least once for this to happen. "Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam," the team added.
In addition to adding achievements that can be "retrospectively earned," the developer chose not to include the additional 19 online achievements available on consoles, ensuring players can still achieve 100% completion on Steam.
The stealth-action series is set to make a comeback with the Splinter Cell Remake, a ground-up rebuild of the original game using the advanced Snowdrop engine. While details are sparse, we know that the new version aims to enhance the classic experience.
“20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well,” said creative director Chris Auty at the time. “But the core of the story, the core of the experience will remain as it was in the original game.”
Last month, Ubisoft formed a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, backed by a €1.16 billion (approx. $1.25 billion) investment from Tencent.
This announcement follows Ubisoft's report that Assassin's Creed Shadows surpassed 3 million players. Amid a backdrop of high-profile flops, layoffs, studio closures, and game cancellations leading up to Shadows' release, there is significant pressure on the game to perform well, especially after Ubisoft's share price reached an all-time low.