It’s undeniable—Verdansk is breathing fresh life into Call of Duty: Warzone, and its return couldn’t have come at a more pivotal moment. Just months ago, the online narrative had all but written off Activision’s five-year-old battle royale as “cooked.” But with the nostalgic resurgence of Verdansk, the tide has turned. Now, the verdict from the community is clear: Warzone is back.
Wait—didn’t Activision nuke Verdansk years ago? Technically, yes. But that hasn’t stopped lapsed players—many of whom first picked up the game during lockdown—from returning to the map that started it all. Veterans who stayed loyal through every iteration are now saying the game feels better than it has since its explosive debut in 2020.
This return to a simpler, back-to-basics gameplay experience wasn’t accidental. It was a deliberate design philosophy led by developers at Raven Software and Beenox. Pete Actipis, Game Director on Warzone at Raven, and Etienne Pouliot, Creative Director at Beenox, played key roles in the multi-studio effort to revive the essence of the original Warzone. In an exclusive interview with IGN, the two dive deep into the development journey—how they brought Verdansk back, why the Casual mode has become a surprise hit, whether they considered restricting operator skins for a more mil-sim, true-to-2020 experience, and most importantly: is Verdansk here to stay for good?
Keep reading to find out.