Welcome to 0516f.com ! Games Apps News Topics Ranking
Home > News > PoE 2 Devs on Endgame Balancing

PoE 2 Devs on Endgame Balancing

Author : Logan
Feb 11,2025

PoE 2 Devs on Endgame Balancing

Path of Exile 2's challenging endgame has sparked debate among players, prompting a response from the developers. Co-directors Mark Roberts and Jonathan Rogers defended the difficulty in a recent interview, emphasizing the importance of meaningful consequences for death. They argued that the current system, which includes the loss of experience points in the Atlas of Worlds, prevents players from progressing too quickly before they are adequately prepared. Rogers stated that frequent deaths indicate a need to improve build strength and strategy before tackling higher-level challenges.

While acknowledging player concerns, the developers affirmed their commitment to maintaining a challenging endgame experience. They highlighted the intricate Atlas of Worlds, with its interconnected maps, demanding bosses, and the necessity for optimized builds, as key elements of the intended gameplay. The team is currently reviewing the various factors contributing to the endgame's difficulty, aiming to preserve the core experience while potentially addressing specific issues.

The game, launched in early access in December 2024, has seen a positive player response despite the challenging endgame. The recent Patch 0.1.0 addressed several bugs and performance issues, particularly on PlayStation 5. Future updates, including the upcoming Patch 0.1.1, are expected to further refine the gameplay experience. Despite the availability of advanced strategies and guides to help players navigate the endgame, the significant challenge remains a point of contention for some players.

Summary

  • Path of Exile 2 developers are defending the challenging endgame design, despite player feedback.
  • Co-director Jonathan Rogers explained that frequent deaths indicate a player isn't ready for higher-level content.
  • The complex Atlas of Worlds endgame, featuring challenging maps and bosses, is a core element of the game's design.
Latest articles